This weekend I took part in a game jam in Derry/Londonderry thanks to Global Gamecraft. It was a 24-hour rollercoaster: one full day and night in which to make a game alongside many other like-minded folks to a specific theme chosen at the start of the jam.
The theme for the Derry Game Craft was: “Reality becomes a prison to those who can’t get out of it.”
For my game, I wanted to work solo and make my first game in Twine (an engine for creating interactive fiction and CYOAs). I had installed Twine on my laptop and read up on a few of the most popular resources, including Porpentine’s extensive resource list and Anna Anthropy’s quick and easy guide.
Here’s my brainstorming ideas and thoughts from the first hour, when I was trying to decide what to make and how to make it, a process that changed around a lot over the 24 hours.
Massive props to Vicky, Andrea & Dave for organising such a great event!
Here's my game:
Over the next few days, I’m going to fix the following issues:
- Swapping out the colour-text player choices for images representing similar choices. I couldn’t do this at the jam due to internet.
- Adding in the humming noise.
- Adding in Vines for background texture and information.
What did I learn from the experience?
- How to use Twine.
- How great it is to finish something!
- You should download assets early, waiting too late might mean no assets at all!
- I can absolutely stay up for 24 hours with just a small nap on the floor midway.
- An alternating diet of coffee/wine/Maoam is pretty great for maintaining energy and enthusiasm.
- My legs do not appreciate sitting down for 24 hours.
- …but my eyeliner stayed on the whole time!
- No sleep and the above diet make me pretty weird…you have been warned.