Games WRITING
I’ve been writing stories for games since my first game jam in 2013. After a short stint on smaller indie titles I was hired in 2015 as a writer at Larian Studios. I spent 4 very happy years at Larian, 2.5 of them on the core story, characters and dialogues of Divinity: Original Sin 2, and 1.5 years spinning the world of Baldur’s Gate 3. I’m now a member of the team at Die Gute Fabrik in Copenhagen while also working on a range of indie titles. My award-winning games writing tends to be bright and rich with a skew towards the strange when I can get away with it. If you’d like to hire me, get in touch!
CURRENT PROJECTS
VITRIOL
Currently working with my partner Martin Pichlmair on a DFI-funded kafkaesque word puzzle game. I’m writing story & designing puzzles.
NUTS
Working with Joon, Muuutsch & Pol on our squirrel surveillance game that’s one of Polygon’s most anticipated games of 2020!
SALTSEA CHRONICLES
Working with Die Gute Fabrik in Copenhagen as Story Lead for a wonderful story-rich game.
PAST PROJECTS
Baldur’s Gate 3
Wrote core story, characters, situations & quests from the very beginning of the project. More here.
Invisible Walls
My first interactive narrative game, made in Twine for Global Gamecraft in Derry in 2013. Play here.