Games WRITING

I’ve been writing stories for games since my first game jam in 2013. After a short stint on smaller indie titles I was hired in 2015 as a writer at Larian Studios. I spent 4 very happy years at Larian, 2.5 of them on the core story, characters and dialogues of Divinity: Original Sin 2, and 1.5 years spinning the world of Baldur’s Gate 3. I’ve since worked on a range of indie titles, and am now setting up an experimental game studio called NEON AURELIUS with my partner Martin Pichlmair. My award-winning games writing tends to be bright and rich with a skew towards the strange when I can get away with it. I also love to work on making existing dialogue sparkle, which I’m honoured to get to do regularly with Riotloc. If you’d like to hire me, get in touch!

PAST PROJECTS

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SALTSEA CHRONICLES

Worked with Die Gute Fabrik in Copenhagen as Story Lead for a wonderful story-rich game “Saltsea Chronicles”

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Baldur’s Gate 3

Wrote core story, characters, situations & quests from the very beginning of the project. More here.

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Invisible Walls

My first interactive narrative game, made in Twine for Global Gamecraft in Derry in 2013. Play here.

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NUTS

Worked with Joon, Muuutsch & Pol on our squirrel surveillance game that was one of Polygon’s most anticipated games of 2020!

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Divinity: Original Sin 2

Wrote core story, created characters, designed situations & quests, & wrote dialogues and items. More here.

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Promise of Spring

Made in Unity with Fungus for Global Game Jam 2016. More info and download available here.

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VITRIOL

Worked with my partner Martin Pichlmair on a DFI-funded kafkaesque word puzzle game, designing puzzles and story.

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Divinity: Original Sin

Wrote combat dialogues and item descriptions for the Enhanced Edition. More here.

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E1027

Hired in 2015 to write story and dialogues of game based on Eileen Gray. More here.

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