Since my first game jam in 2013, I’ve been entranced with writing stories for games. After working on smaller titles for a while, I was hired in 2015 as a writer at Larian Studios. I spent 4 very happy years writing at Larian, 2.5 of them on the core story, characters and dialogues of Divinity: Original Sin 2, and 1.5 years on as-yet unannounced projects. My award-winning games writing tends to be bright and rich… with a skew towards the strange whenever I can get away with it. If you’d like to hire me for games writing, editing or consultancy, get in touch!


If Found

Currently working with Dreamfeel on a sequence for their upcoming game. More info can be found here.

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Invisible Walls

My first interactive narrative game, made in Twine for Global Gamecraft in Derry in 2013. Play here.


Divinity: Original Sin 2

Wrote core story, created characters, designed situations & quests, & wrote dialogues and items. More here.


Promise of Spring

Made in Unity with Fungus for Global Game Jam 2016. More info and download available here.


Divinity: Original Sin

Wrote combat dialogues and item descriptions for the Enhanced Edition. More here.



Hired in 2015 to write story and dialogues of game based on Eileen Gray. More here.

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